DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing

CVPR 2024

1Show Lab, 2National University of Singapore  3ARC Lab, Tencent PCG


(1) Our video-NeRF model represents the input video as a 3D dynamic human space coupled with the deformation field and a 3D static background space. (2) Orange flowchart: Given the reference subject image, we edit the animatable 3D dynamic human space under multi-view multi-pose configurations by leveraging reconstruction losses, 2D personalized diffusion priors, 3D diffusion priors, and local parts super-resolution. (3) Green flowchart: A style transfer loss in feature spaces is utilized to transfer the reference style to our 3D background model. (4) Edited videos can be accordingly rendered by volume rendering in the edited video-NeRF model under source video camera poses, and we can achieve high-fidelity free-viewpoint renderings of edited dynamic scenes.


Despite recent progress in diffusion-based video editing, existing methods are limited to short-length videos due to the contradiction between long-range consistency and frame-wise editing. Prior attempts to address this challenge by introducing video-2D representations encounter significant difficulties with large-scale motion- and view-change videos, especially in human-centric scenarios.

To overcome this, we propose to introduce the dynamic Neural Radiance Fields (NeRF) as the innovative video representation, where the editing can be performed in the 3D spaces and propagated to the entire video via the deformation field. To provide consistent and controllable editing, we propose the image-based video-NeRF editing pipeline with a set of innovative designs, including multi-view multi-pose Score Distillation Sampling (SDS) from both the 2D personalized diffusion prior and 3D diffusion prior, reconstruction losses, text-guided local parts super-resolution, and style transfer.

Extensive experiments demonstrate that our method, dubbed as DynVideo-E, significantly outperforms SOTA approaches on two challenging datasets by a large margin of 50% ∼ 95% in terms of human preference. Our code will be released to the community.



  title     = {DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing},
  author    = {Liu, Jia-Wei and Cao, Yan-Pei and Wu, Jay Zhangjie and Mao, Weijia and Gu, Yuchao and Zhao, Rui and Keppo, Jussi and Shan, Ying and Shou, Mike Zheng},  
  journal   = {arXiv preprint arXiv:2310.10624},
  year      = {2023},